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Forging a Path: Quarterfinals, Romario Neto vs. Sam Roukas

Reuben Bresler

By Reuben Bresler
03/17/2013

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While Deathrite Shaman is getting top billing as the best 1/2 in Legacy, both Romario and Sam beg to differ. Will Metalworker or Stoneforge+Mystic come out on top in this battle of the Squires?

 

Game 1

 

Romario had the play but had to start with a mulligan. Once he kept six, he played Goblin Wedler off of Great+Furnace turn one. Inquisition+of+Kozilek revealed Trinisphere, Lightning+Greaves, Wasteland, and City+of+Traitors, and Sam selected Trinisphere. Romario proceeded to cast Chalice+of+the+Void for one (off the top, no less), then used Goblin+Welder to weld in Trinisphere with his Great+Furnace. Sam could only play a land and pass, and after Romario’s Grim+Monolith he failed to find a third land so couldn’t do anything for the time being.

 

Romario got in there with 1/1 goblin beats for a few turns while Sam discarded, first Inquisition+of+Kozilek and then Swords+to+Plowshares. Romario added another Goblin+Welder off of a freshly drawn Cavern+of+Souls, and then doubled the damage in 1/1 Urza’s Legacy rare beats. He also added Chalice+of+the+Void for two. In the meantime, Sam kept drawing and not finding lands, discarding one and two drops.

 

Sam is hoping his deck is the Blade!

Metalworker picked up Lightning+Greaves, and a second ‘worker came down as well and Sam eventually scooped in the face of so many Urza’s block one-power attackers… and no lands.

 

Romario 1, Sam 0.

 

Game 2

 

Sam led with Marsh+Flats, while Romario started off with Ancient+Tomb into Chalice+of+the+Void for one. Force+of+Will took care of that (removing Jace%2C+the+Mind+Sculptor) and Wasteland took out Tomb. A second Tomb cast Lightning+Greaves, but Wasteland number two took out the Tomb. Romario played an indestructible land on turn three (Darksteel+Citadel, take that Wasteland!) but hand no other play, while Sam fetched out a Plains to cast Stoneforge+Mystic grabbing Batterskull.

 

Romario played a land and passed twice, and Stoneforge put in Batterskull and started to begin the beatdown. Sam added Umezawa’s Jitte post-combat. Trinisphere showed up a bit too late for Remario, who set life totals at 6-24 before casting Jace. The Mind Sculptor is better than all, and proved it by using its +2 ability, leaving it there for Romario to draw, and incuding a quick scoop.

 

Romario's name isn't MUD... but his deck is!

Romario 1, Sam 1.

 

Game 3

 

Romario, once more on the play, led with Goblin+Welder. Sam, on the mulligan to six, played Island before passing. Romario went to 18 off Ancient+Tomb to cast Grim+Monolith, using the mana from the artifact to cast Voltaic+Key, untap the Monolith, and cast Kuldotha+Forgemaster.

 

“What a hand.”

 

Sam cast Brainstorm and found Flooded+Strand before passing. Cavern+of+Souls naming Construct came down, then Ratchet+Bomb before Romario passed. Sam searched up Plains, but afterwards, Romario grabbed Sundering+Titan to blow up both of Sam’s lands before passing finally. Sam played Flooded+Strand to try to rebuild. 7/10 Golem entered the red zone and dropped Sam to 11, then Chalice for one was met with Spell+Snare.

 

Sam cast Stoneforge+Mystic to fetch out Batterskull, which is none too exciting in the face of Sundering+Titan beats. Sam fell to 3 afterward, and Romario passed. Sam pondered for a bit to try to find a way out of the predicament he found himself in, but after playing a second Wasteland and watching Romario weld in Ratchet+Bomb to deal with the Stoneforge’d in Batterskull Germ token, Sam extended his hand.

 

Romario 2, Sam 1.




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